Likeness, Shading and Grooming study Based on Barbara Palvin that we’ve been developing at Snappers.
Rendering was done in Arnold using ALshaders and hair using Xgen.
Details were sculpted manually in Zbrush and enhanced using TexturingXYZ tillable maps.
This is a proof of concept demo for cinematic characters In Unreal Engine 4.
Modeling, Texturing and Shading done at Snappers.
This character is part of a project that we are developing at Snappers.
The model is not based on any scans. the head is fully rigged and ready for animation.
Game Ready Character created by Snappers Team.
Modeling & Texturing and attention to Monster details.
Ori is based on a concept by Mac Smith. We at Snappers tried to do it justice.